Map Creation Guidelines Worksheet
GAME TYPE
1. Single Player or Multiplayer? Single Player, but can be Multiplayer
2. Game Type? RPG
3. What game is this map for? Demented Fairy Tales/Nursery Rhymes
GAME TYPE
1. Single Player or Multiplayer? Single Player, but can be Multiplayer
2. Game Type? RPG
3. What game is this map for? Demented Fairy Tales/Nursery Rhymes
STORY
4. Story behind the map. Why are the players there? Why is the place/environment there? Write the history of the environment. The player sees the old lady’s house (from Hansel and Gretel) and investigates inside. Her house is in the woods, not too far from the Three Bears’ home. The Bears and Old Lady have never met because she is a recluse. She has a reputation of being a cannibal, but she is misunderstood and wrongly accused.
5. What is this map about? This map is about exploring parts of the woods and meeting the characters who live there.
PRE-PRO & GAMEPLAY
6. What is the objective of the map? For SP mode, the objective is to speak with the Old Lady to gain vital information to go to the next part of your quest. In MP mode, the players use it as a deathmatch arena.
7. Do I have a top down sketch? Yes
8. Do I have a top down player path sketch? Yes
9. How would the player to play through your map? Visualize this.
What experiences do I want the player to walk away with from the map?
10. How big is the map? The map is not too expansive; the player is somewhat limited when exploring the woods.
11. Who is my audience? Who is the player? What is my Demographic? This is for a mature audience, not something for little kids due to the violence and images. The player may choose a premade avatar, but may upgrade with specific perks pertaining to the avatar’s character. The Demographic for the game is older teenagers and adults.
12. How will I make the map memorable? The map will be made memorable by incorporating dark, whimsical style to the objects and the materials. Also, incorporating special attributes to specific characters and how NPCs will initially treat them will give the player unique gameplay.
13. Do I have location concept sketches? Maybe
VISUALS
14. Photo Reference? Yes
15. What is the time of day of the map? Season? Color? Early morning, when the sky is cool to reflect the warm color of the wood and homes.
16. Feel and Atmosphere. Describe what I want to portray in terms of the feel of the map and atmosphere.
17. How will I direct the player? What methods will I use? Color? Noise and Sound? Guide the player without telling them where to go. Smart design. Traditional weenies using light and color, also natural obstructions like thickets and rocks cliffs will guide the player to where she needs to go.
18. What am I going to concentrate on? What do I want to learn when I am finished? What aspect of design, gameplay, fun, crazy, atmosphere? I want to concentrate more on game design implementation and I hope to learn to think outside of the box, creating fun and creative levels.
19. What is the visual trademark of your level? How will the players remember the map? The unique art style of the game will make the level memorable.
11 Day Workflow Plan
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